A character layout I did for Over the Garden Wall.

jasonfunderburker:

Early Color mockup of Wirt; Drawing by Phil Rynda, BG by Nick Cross

fred-frederator-studios:

Somehow, we found the five minutes that Phil Rynda was between assignments at Adventure Time and 1000 other things he was doing. 

…..

From the postcard back:

Congratulations!
You are one of 200 people
to receive this limited edition
Frederator postcard!

www.frederator.com 

Over the past twenty years I’ve been involved with a lot of cartoon series, with some just at the seed stages, on others over the course of entire runs and beyond. In every case, though, I’ve considered myself gratified and thankful to be traveling in the cartoon cosmos.

Fred Seibert 

Bravest Warriors 

Created by Pendleton Ward

Developed by Breehn BurnsWill McRobb & Chris Viscardi 

Cartoon Hangover premiere November 8, 2012

Illustration by Phil Rynda

Series 21.20 [mailed out July 10, 2014]

I drew that.

(via fredseibert)

Q

friednonsense asked:

Being that you're an industry expert, I was hoping if there were any tips or advice you can give to an aspiring Animation Series creator. Any lessons you've learned from working in the industry from so many years. What advice would you give yourself if you were starting out trying to get you're animation picked up by a major network?

A

ianjq:

Yeah I have a big piece of advice! Stop “aspiring”!!!!! Your aspirations end now!!!!

YES YOU! DON’T WAIT! START NOW! (passionate rambling incoming…)

The freaking coolest thing about living in the year 20XX is that you don’t have to have anyone’s permission to be an Animated Series creator. Grab a trial copy of Flash, or make flipbooks, or your own GIFs, or make some stop motion with your phone. Just start making whatever you want! Don’t save your good ideas for some big-wig executives or networks. Just do them right now! Don’t be precious with your ideas, just put them out there. 

Content that’s on TV or in movies is not “more official” than stuff you make in your home on your spare time to share with friends on the internet. It’s all the same!!!!! As long as you enjoy it, who cares!! And if other people happen to like it also, then BONUS!! 

The experience you get from trying to make something good on your own is so much more important than any future dream of being a big shot. Upload what you do to the internet and get feedback, show it to as many people as you can and listen to critiques. Learn to do stuff all by yourself, and only for your own pleasure.

From what I’ve seen, the people who end up creating a good animated series are the same people who have been creating their own stories, cartoons, comics and music on their own just for fun long before they ever got the shot at the big-time. Read about how your favorite cartoons are made, and try to do the process on your own. You’ll learn what your strengths are and what you’re interested in exploring.

(If you don’t have the facilities to create animation on your own, make something smaller scale- like a script, a comic, or a storyboard!)

OK THEN HERE’S STEP TWO: once you’ve learned to love your work on your own and figured out what you like to draw and what you’re passionate about, you may get a chance to pitch an idea. And thanks to the work you’ve done, you’ll be READY! Instead of some half-finished ideas, you’ll be able to point to all the amazing stuff you’ve created on your own and say “look, I already know what I like, AND I already know how to do it!” —-that’s WAY more impressive than an undeveloped idea with nothing to show for it. PLUS, the bonus of doing good work on your own is that you’ll attract attention and opportunity! I know so many people working in this industry who were discovered from their own silly personal work that was just randomly found online. 

GET TO IT! DON’T WAIT FOR ANYONE’S PERMISSION TO BE THE CREATOR YOU WANT TO BE! START NOW! YOU HAVE TO START NOW! DON’T YOU MAKE ME COME OVER THERE AND FORCE YOU TO DO IT! YOUR “ASPIRATION DAYS” ARE OVER!

I’m not much of a re-tumblr, though Ian gives me a great excuse. I’ve loved this dude for a long time. You should too.

adventuretime:

Adventure Time: The Art of Ooo

Chris McDonnell of Meathaus fame writes,

Psst… hey kid. Yeah, you with the 22 bucks. I got a hot tip for yous. Even though we don’t have final cover art selected for the book yet, the Adventure Time: The Art of Ooo book that I wrote and designed is listed on amazon.com and they are pre-selling it at 36% off for some crazy reason. So if you pre-order that massive 352 page book now, you get it for only $22 something, plus tax and shipping. Cover price is a reasonable $35. You’ll be hearing and seeing a lot more about it from me through the spring and summer before it publishes in the fall, but yeah. Hot tip.

352 pp. So, yeah. Shhhhh….

I realized that I never posted any of my work from Gravity Falls.

This was one of the most challenging and fun design assignments I’ve ever had.  Originally called “Bear-Bear”, the Multi-Bear was a crazy mutant bear with bears for arms and legs.  I recall Alex and Mike telling me an idea for a scene where Dipper is consoling a sad bear monster… “There there Bear-Bear”.   I did the rough sketch and in an unusual twist of fate, I think I nailed it conceptually pretty quickly.

Erik Fountain had to board a sequence with the bears and I thought for sure I would have to really simplify the final design once he was done.  Erik ended up killing it and I didn’t have to adjust the design much at all.  The reverse 3/4 position on the turn is pretty wonky now that I look at it… I must’ve rushed through it a bit since there was so much line mileage.

Oh!  I also did a really quick color pass on this design to send it off to the voice actor we were trying to get.  I thiiiiink we approached Patrick Stewart, but he passed.  Then we got Alfred Molina!  Pretty sweet if you ask me.

so yeah.

-p

Last year, Rick Blanco from Cartoon Network asked me if I would be interested in contributing to an Adventure Time poster book that was in the works.  He said that the only catch was that I would have to contribute something that wasn’t in “show style”….  Jeeeez.  Show style is sort of what I do.  And maybe I like to hide behind that kind of stuff when doing professional work. Secret feelingssssss.

I ended up doing it and CN/Abrams liked the final image enough to make it the cover!

The image was inspired by quite a few things.

So yeah, my image is a poor man’s version of the above inspiration. A very very poor man.

Also! I posted my initial comps that I presented as ideas that I wanted to explore. People like seeing that kind of stuff right?  Sort of all over the place….  The one that’s just line I was gonna go bonkers with the color… but comping it in only black and white line was probably the worst way to sell it.  haha.

Pre-order the book here!!! It’s big and came out awesome.

A little over 2 years ago I was asked by Chris McKay to do some design work on a feature he was co-directing.  Chris and I had never worked together, but we had tried several times in the past and we could never get the timing right.

This time I was sure to make it work out. When Chris said it was The Lego Movie, milk shot out of my nose…. and I wasn’t even drinking milk.

I didn’t do a ton of work on it as other obligations took precedent, but it was awesome while it lasted.  I haven’t seen the final film, but what I have seen looks awesome.  Go see it this Friday!

After leaving Adventure Time, I was lucky enough to still be asked to contribute character art that would eventually be used in consumer products.  

Here was a batch of Ladies that I drew back in September of 2011.  Dan Bob Thompson most likely gave me a super loose sketch to start with for these.  I really enjoy the challenge of drawing Lady’s stripes.  It feels extra good when I can make it work, or when I successfully hide the cheats :)

I hope you like ‘em.

Q

chetterbox asked:

Hi Phil you do exactly what I want to do someday, thank u for doing it.

A

:)  aww man….  You’re welcome.  You can do it too!